Wednesday, June 11, 2025

After an ugly incident involving someone attempting to use a modified version of Invasion Anarchy for marketing their product, we've decided to pause our Commodore 64 development for the moment and shift focus to the Amiga platform.

After wrapping up our 4k game "Skiddy", I took a break from C64 development for a while and began converting my game code to 68000 assembly with the intention of creating an Amiga version of Freaky Fish. Though an Amiga port remains a possibility with some preliminary work already done, the graphics requirements are pretty demanding including a huge number of fish animation frames :). While getting to grips with some aspects of Amiga development that I have never done (audio and disk access), I'm planning to start with something less graphic-intensive.

Meanwhile, if you're thinking about Commodore 64 development and want to protect your work from exploitation, I'd recommend putting a nominal price on any games you release - the C64 community in particular seems to mistake "free download" for "public domain".