News

Wednesday, June 11, 2025

After an incident involving someone attempting to use a modified version of Invasion Anarchy on the "cover disk" for marketing their C64-based magazine, we've decided to pause our Commodore 64 development for the moment and shift focus to other platforms.

After wrapping up our 4k game "Skiddy", I took a break from C64 development for a while and began converting my game code to 68000 assembly with the intention of creating an Amiga version of Freaky Fish. Though an Amiga port remains a possibility with some preliminary work already done, the graphics requirements are pretty demanding including a huge number of fish animation frames :). While getting to grips with some aspects of Amiga development that I have never done (audio and disk access), I'm planning to start with something less graphic-intensive.

Meanwhile, if you're thinking about Commodore 64 development and want to protect your work from exploitation, I'd recommend putting a nominal price on any games you release - the Commodore 64 community in particular seems to mistake "free download" for "public domain".

Wednesday, May 14, 2025

A collection of back issues of Freeze64 arrived at Design/Chaos HQ recently, completing our collection of all 75 issues so far. There are limited quantities of the older issues and to my knowledge they have only been restocked once, so if you are interested in them them jump onto the website ASAP!.

Vinny is a huge supporter of the Commodore 64 scene as well as our games, and his print only magazine Freeze64 is worth looking into if you have any interest in the Commodore 64 (and also see the new Spectrum magazine at FreezeZX).

Issue 39 contains some secret codes for Freaky Fish DX and Issue 51 contains some cheat codes for Ewe Woz 'Ere DX. Some exclusive codes for Invasion Anarchy that might change the way you play the game are currently set to appear in Issue 77.