News

Wednesday, June 11, 2025

After an ugly incident involving someone attempting to use a modified version of Invasion Anarchy for marketing their product, we've decided to pause our Commodore 64 development for the moment and shift focus to the Amiga platform.

After wrapping up our 4k game "Skiddy", I took a break from C64 development for a while and began converting my game code to 68000 assembly with the intention of creating an Amiga version of Freaky Fish. Though an Amiga port remains a possibility with some preliminary work already done, the graphics requirements are pretty demanding including a huge number of fish animation frames :). While getting to grips with some aspects of Amiga development that I have never done (audio and disk access), I'm planning to start with something less graphic-intensive.

Meanwhile, if you're thinking about Commodore 64 development and want to protect your work from exploitation, I'd recommend putting a nominal price on any games you release - the C64 community in particular seems to mistake "free download" for "public domain".

Wednesday, May 14, 2025

A collection of back issues of Freeze64 arrived at Design/Chaos HQ recently, completing our collection of all 75 issues so far. There are limited quantities of the older issues and to my knowledge they have only been restocked once, so if you are interested in them them jump onto the website ASAP!.

Vinny is a huge supporter of the Commodore 64 scene as well as our games, and his print only magazine Freeze64 is worth looking into if you have any interest in the Commodore 64 (and also see the new Spectrum magazine at FreezeZX).

Issue 39 contains some secret codes for Freaky Fish DX and Issue 51 contains some cheat codes for Ewe Woz 'Ere DX. Some exclusive codes for Invasion Anarchy that might change the way you play the game are currently set to appear in Issue 77.

Saturday, April 19, 2025

It’s always a great day when a new Llamasoft game is released! I, Robot 🕹️

I, Robot on the PS5

Thursday, April 17, 2025

We have released an update to Invasion Anarchy with changes based on observation of reviewers playing the game: "Easy" has been renamed to "Practice", and achieving the Ribbon of Proficiency (and the bonus round) has been made slightly easier. More information and the update is available at itch.io. 🕹

The proficiency bonus screen

The Ribbon of Proficiency

Tuesday, April 8, 2025

There is a hint in the instructions for Invasion Anarchy relating to the bonus game, but it is pretty cryptic so I am making it clear!

When playing the game in normal mode, if you can "shoot efficiently" or conserve your bullets by not missing the aliens for a while you will receive the "ribbon of proficiency" (next to the shields) after scoring about 1200 points

Achieving the ribbon is no easy feat, but when you have it, instead of the game ending when you are either captured or bombed you will get to play the bonus round which is scaled to your current level, and if you survive the bonus round you will receive a new starship to continue your game (and there are 4 different starships available).

Once you have the ribbon you can stop conserving ammo and blast away!

The ribbon of proficiency award

Friday, March 28, 2025

With Invasion Anarchy finished and released, I have begun working on another game idea, starting with a control method for the player and a few work in progress sprites and animations. Gravity, speed and drag will all be tuned for playability as the game progresses.

Saturday, October 12, 2024

Invasion Anarchy for the Commodore 64 has had quite a bit of work done since the last preview, so here is a new one. The music is still not final, along with a little difficulty tuning but it is close to release.

Thursday, October 10, 2024

Our next game for the Commodore 64 is an old-school shooter named Invasion Anarchy. This game was originally intended to be a 4k game for a competition, but the original 4k part is now used as a bonus sequence for the full game!

Invasion Anarchy started out as a tribute to Invader Fall, a really old game for the Vic-20 from 1980. A preview video is now available while we finalise some of the music and tune the difficulty level.