A collection of back issues of Freeze64 arrived at Design/Chaos HQ recently, completing our collection of all 75 issues so far. There are limited quantities of the older issues and to my knowledge they have only been restocked once, so if you are interested in them them jump onto the website ASAP!.
Vinny is a huge supporter of the Commodore 64 scene as well as our games, and his print only magazine Freeze64 is worth looking into if you have any interest in the Commodore 64 (and also see the new Spectrum magazine at FreezeZX).
It’s always a great day when a new Llamasoft game is released! I, Robot 🕹️
I, Robot on the PS5
Thursday, April 17, 2025
We have released an update to Invasion Anarchy with changes based on observation of reviewers playing the game: "Easy" has been renamed to "Practice", and achieving the Ribbon of Proficiency (and the bonus round) has been made slightly easier. More information and the update is available at itch.io. 🕹
The proficiency bonus screen
The Ribbon of Proficiency
Tuesday, April 8, 2025
There is a hint in the instructions for Invasion Anarchy relating to the bonus game, but it is pretty cryptic so I am making it clear!
When playing the game in normal mode, if you can "shoot efficiently" or conserve your bullets by not missing the aliens for a while you will receive the "ribbon of proficiency" (next to the shields) after scoring about 1200 points
Achieving the ribbon is no easy feat, but when you have it, instead of the game ending when you are either captured or bombed you will get to play the bonus round which is scaled to your current level, and if you survive the bonus round you will receive a new starship to continue your game (and there are 4 different starships available).
Once you have the ribbon you can stop conserving ammo and blast away!
The ribbon of proficiency award
Friday, March 28, 2025
With Invasion Anarchy finished and released, I have begun working on another game idea, starting with a control method for the player and a few work in progress sprites and animations. Gravity, speed and drag will all be tuned for playability as the game progresses.
Invasion Anarchy for the Commodore 64 has had quite a bit of work done since the last preview, so here is a new one. The music is still not final, along with a little difficulty tuning but it is close to release.
Thursday, October 10, 2024
Our next game for the Commodore 64 is an old-school shooter named Invasion Anarchy. This game was originally intended to be a 4k game for a competition, but the original 4k part is now used as a bonus sequence for the full game!
Invasion Anarchy started out as a tribute to Invader Fall, a really old game for the Vic-20 from 1980. A preview video is now available while we finalise some of the music and tune the difficulty level.
Friday, August 16, 2024
I spent some time last night working on the title screen for Invasion Anarchy; I put some tiny little invaders moving around inside the logo. The next update of the music from Bop should have triggers on the beats so that they will move in sync with the music.